Internet-based Distributed Computing Projects
 
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Active Distributed Computing Projects - Puzzles/Games

These links take you to other project categories on this site:

Science   Life Sciences   Cryptography   Internet   Financial
Mathematics   Art   Puzzles/Games   Miscellaneous   Distributed Human Projects
Collaborative Knowledge Bases   Charity

See the bottom of this page for a description of the icons on the page.

Project Information Project % Complete Major Supported Platforms
 
Puzzles/Games
Genetic TSP uses a Java application that runs through your web browser and uses genetic algorithms to solve a Traveling Salesman Problem (in a TSP, a salesman must find the shortest route in which he/she can visit each a set of cities once and return to his/her starting city). This project is attempting to solve a problem of 15,122 cities of Germany. The current record-holders of this problem are Princeton University and Rice University.

The client is available for Win32 and Linux and Unix platforms that have the Java 1.3 plugin. It should support users behind firewalls since it uses HTTP for communications.

unknown Windows 32
Linux
Solaris
dchess logo Help create better chess-playing artificial neural networks in The Distributed Chess Project. The project software "implements a genetic algorithm to train multi-layer-perceptron neural networks on sets of chess positions with known best continuations (e.g. endgame studies, mate in n moves, white to move and win, ...)."

The client software can be run as a screensaver or run full-time in the background. It allows you to "view the status of the evolution any time in terms of computation time, current generation, current best fitness and population diversity." It also allows you to connect to the Internet automatically or manually when it finishes a task. It also allows you to "modify the key parameters of the algorithm before a new task starts (e.g. number of generations, population size, number of hidden layers, number of nodes per hidden layer, ...)" if you want to take an active role in shaping its chess-playing neural networks.

The application supports users behind firewalls: all data transfer is done via HTTP. Currently the client is only available for the Win32 platform. Version 2.0 of the client is available as of June 23, 2002.

ongoing:
3 years 177 days total computing time
dialup-friendly

Windows 32

ChessBrain logo ChessBrain "seeks to create a massive chess playing computer by utilizing the idle processing power of networked machines." This project is an experiment "to allow internet-connected computers to work together to play a game of chess." On December 17, 2002, the project completed its first distributed game of chess without human intervention. See detailed information about the project.

Stage one of the project completed on August 9, 2002. 63,261,631 jobs were completed by 265 Peernode operators for this stage.

Stage two of the project will begin sometime in the near future. People are encouraged to help test the new software as it is developed.

On September 8, 2002, the project announced its intention to attempt a Guinness World Record by creating the world's largest distributed chess computer network. Phase 2 will be the first attempt at the record.

Version 1.3.0.0 of the Windows graphical client is available as of June 3, 2002. Version 1.0.0.0 of the Windows, Linux, and MacOSX command-line clients is available as of June 3, 2002.

waiting for stage two to begin Windows 32
Linux
MacOS

The following icons may appear in the Supported Platforms section of the table:
dialup-friendlythis project is good for users with dialup Internet access
paid projectthis is a for-pay project
Windows 32this project runs on the Windows 32-bit platform
Linuxthis project runs on the Linux platform
MacOSthis project runs on the Mac OS platform
Solaristhis project runs on the Solaris platform

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