Chess...Chessbrain/ Distributed Chess / qoopy

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Chess...Chessbrain/ Distributed Chess / qoopy

Postby froshaka » Fri Sep 02, 2005 4:02 pm

I know that any form of game isnt 'serious' work for distributed computing systems but I have always enjoyed the idea of a computer that can use every resource avalable to try to 'solve' a game like chess.

I was wondering if there were any new Chess projects in the works in a similar vein to the projects listed above.

I always wondered how much more effective ChessBrain might have been if there was a database tracking the work of its members as opposed to having them do the predictions for the next move in real time. I wonder why they never tried to predict more than 13-18 moves ahead.


Too bad qoopy never continued past the Thesis of the students working on it. I really liked messing with the gene pool of my various creations and seeing if that changed their skill level.

Anone have any comments on this?
froshaka
 
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Joined: Fri Sep 02, 2005 3:51 pm

Postby CAEman » Fri Nov 07, 2008 5:22 pm

I think, chess has very big game complexity for solving (even on weak level) at this time (http://en.wikipedia.org/wiki/Game-tree_complexity).
I suggest in the near future to solve draughts (see my topic: http://distributedcomputing.info/phpBB/viewtopic.php?t=1585).
CAEman
 
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