Technocrat wrote:Will distributed computing enable VR MMOGs?
I really don't know a whole lot about it but it seems to me that DC would enable far better game AI and much faster graphics rendering...am I wrong to think that? The only obstacle I can see is maybe the lag time...the magic number for VR is, I think, 12 ms., any more than that causes cybersickness.
Thanks a lot in advance guys!
I agree that real-time graphics rendering or compute-intensive processing wouldn't work well in a MMOG. A typical PC is already almost maxed out with running the game software and rendering the game scenery locally for its user. And any processing results that it did have time to computer would have to be sent very quickly over the network.
I could see DC being useful for MMOGs (or other games) for rendering new objects, scenes and environments for future use, or perhaps for animating cut-scenes for games which use them. For example, all users of an MMOG could help render all of the views for a complex new object which will be available to all users of the game in the future, or all users of a game could help render a new area of the game that will be available to all users to explore in the future. And the DC could be done when the game software is running and when it has extra computing cycles available.